Monday, February 23, 2009
turnaround... sorta
So yeah when you try to animate a turn around in 3D in one day... the results aren't always that pretty. It was a good test of the rig though and I see what needs to be fixed... need to adjust the weights on the neck, I'll probably ditch that cluster in the chest that was causing all sorts of problems... and the knees were bending a little funny when the pole vectors weren't keyed right... but overall he works better than I had expected.
This was also a good chance to give myself a target render for the quality I want to produce... with raytrace shadows turned on this was about a 5 hour render. I like the look though so I'm going to aim to as close to this as possible... and maybe I can give myself about a week just for rendering....
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Ha ha, we caught him scratching his ass. I can only imagine the kind of technical issues you've had to go through. Must be like having an extra class for Kaveh just for modeling and rigging.
The renders clean, the outlines help and the way Marv's textures are rendered looks very nice. Not quite real, but with a blend of pesudo toon texture.
I'm really impressed with your gargantuan workload. I salute your well earned efforts! Hears to a smoother rigging process for the others!
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